Roles: Designer, Writer, Tester, Rulebook.
Stuck in a dark, haunted manor, the players must reconstruct the map while evading a vengeful ghost determined to kill them. If caught, the player becomes a ghost themselves. A cooperative experience led by a game master, created in one month by a team of four.
Roles: Designer, Writer, Tester, Rulebook.
A competitive party game where only the best cowboy can claim victory. Inspired by the mechanics of Mario Party, players race to the end of the map, collecting money to escape the long arm of the law and buy their freedom. Win mini-games between each round to become the richest, fastest gunslinger in the Wild West—quicker than the shadows of those you leave behind.
Roles: Designer, Writer, Tester, Rulebook.
A deadly race through the Bermuda Triangle. Navigate powerful currents to reach the end of the map while blocking your opponents' paths. Every move is a strategic gamble — only one player will avoid sinking their crew and claim victory. Ahoy, moussaillon!