NAOMI JOUAN

NARRATIVE DESIGN

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Leoncitoze and the Standing Warriors
Leoncitoze concept
A game design document for my upcoming project: a narrative-driven point-and-click adventure where you play as Leoncitoze, striving to save your people from the oppressive Standing Warriors and their chief, Dollarus II. The game explores themes of colonization, cultural identity, resistance, and freedom. The project is currently in development — and evolving every day!

Veil of the dreambound
Veil concept
I co-designed the narrative for Veil of the Dreambound alongside Elise Warren. Together, we crafted the story arc of the game. Our responsibilities included writing all dialogues, creating in-world content and connecting the bedroom’s elements with the recurring nightmare sequences to ensure narrative coherence. Drawing on my doctoral background in trauma studies, I designed nightmares that reflect the psychological mechanisms of PTSD and traumatic memory. It was a challenging process, but above all, an incredibly fun experience.

My First Game Writing Document
FirstPortfolio
My first attempt at a Game Writing Portfolio was created in February 2024, and it helped me get accepted into the DESS in Game Design. This portfolio is bilingual (French and English) and features my initial vision for Leoncitoze and the Standing Warriors, along with two Character Design Documents, one Quest Design Document, and a Critical Review of a game. I haven’t updated or improved it since its creation, but I believe it still showcases my versatility, writing style, and passion for game writing. It also gives insight into how I developed the Leoncitoze project over the course of a year.