NAOMI JOUAN

VIDEO GAMES

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Veil of the Dreambound

Roles: Game design, narrative design, programming, room level design, puzzle design, room UI/UX, sound design.
My most ambitious project yet. Created over the course of three months by a team of four, this game blends narrative storytelling with horror platforming. You play as Aislinn, a young woman from Nova Scotia who is trapped in a recurring nightmare. Will she ever break free from the curse?

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Calysto

Role: Level Designer.
This project began as a school assignment developed by a team of two. Together, we came up with the idea of a laser that players must direct to unlock levels. I was primarily responsible for designing the levels, while my teammate handled the programming.

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Rave Runner

Roles: Everything!
My very first game, made in just one month! I did everything myself — programming, level design, sound design — you name it. The only thing I didn’t create were the visuals, which come from the amazing asset packs by Ansimuz. I’m sharing this project because it marks my very first encounter with the art of game design, and it shows how quickly I picked up the foundations of the craft.

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